Hubert Graham, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny topaz earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 34000 sp. 1 Minor magic item.
Justin Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears a black top hat and black clothes. His white hair is long and unkept. His eyes, though not visible through his cowl, are brown.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20000 cp. 1 Minor magic item.
Gunter Clive, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He has the majority of his body covered in plate. He has a hunchback. His silver hair is cut short. His eyes are blue and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Antagonistic, Racist. Bonds: Religious. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Goblin, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 pp. Silver chalice with lapis lazuli gems (80 gp). Gold dragon comb with red garnet eye (500 gp).
Godfrey Marlowe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. He has styled his black hair well, parting it to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Family. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Heward Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is bristling with hidden weapons, mostly clubs and axes. His hair is cut close to his head. He has gray eyes and a blue hat with a brown feather.
Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Heward was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Criminal record, Job. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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