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NPC Generator

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Advanced [show]


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and violet handkerchief worn on his right side. He carries with him a set of morningstars on his belt, each one with a ruby on the hilt. His hair is short and white. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: The child of a Ruler, who enjoyed hunting, Bertram was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Bertram Nash, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Deception +1, History +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. A roughly beaten golden orb (110 gp).


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man dresses like a well dressed Brewer does. His black hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Brewer, Anselm learned a great deal about his father's area of expertise. A gifted student he started as a Mercenary, but he got bored and became a Brewer. He has drifted from career to career and currently works as a Brewer.

Motivation: To be a Mercenary again; and wants to open a new tavern

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Job. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Anselm Eastoft, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a black low-cut shirt, and a small hat upon his head. He has a moderate pudge and is not very fit. His chestnut hair is singed and shortened. His eyes are amber and catlike.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Masseuse, but he got bored and became a Dyer. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Don Coombs, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 7 (-2)8 (-1)
Skills Medicine +0, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Sardonyx (60 gp).


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered club and tarnished hammer as well. His auburn hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the west. He worked as a nervous Cook and found it very stressful. He has achieved small success as a Cook.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Job, Immigrant. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Bertram Anderton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 7 (-2)9 (-1)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Amethyst (70 gp).


Social Check DCs


Hugh Clapham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.

History: Hugh was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and a strong sense of loyalty to human people

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Hugh Clapham, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 34000 sp. Violet garnet (500 gp). Malachite (5 gp). Rhodochrosite (5 gp). Smoky quartz (70 gp). 1 Masterwork Artisan’s tools. 1 Spyglass. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs

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