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NPC Generator

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Advanced [show]


Balimaar Charlton, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. He wears a broad hat to hide his balding. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Balimaar studied abroad. Balimaar was born on a far northern island where he grew up under the tutelage of his mother, an expert Glassblower. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Bonds: Rich, Immigrant, Enemies. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Balimaar Charlton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. Tourmaline (90 gp). Amethyst (90 gp). 4 Tanglefoot bags.


Social Check DCs


Gerard Budd, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he sports brown clothing, slightly heavier than average wear. He has a long golden beard with little hanging trinkets. He has blue eyes and a brown hat with a pastel feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice, Logical. Bonds: Religious, Rich. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Gerard Budd, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)7 (-2) 15 (+2)18 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and red handkerchief worn on his left side. He has a very tight haircut. His gray eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His childhood dream was to be a Apothecary, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Ideals: Optimist. Flaws: Racist, Depressed. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Trym Tyndall, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Alexandre Digby, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sailor. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: Sold as a small child to a brothel owner, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and to get a good night's sleep

Ideals: Logical. Flaws: Addict, Insomniac. Bonds: Job, Mentor. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Alexandre Digby, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)7 (-2) 16 (+3)15 (+2)
Skills Investigation +0, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Robert Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries hand crossbows. His tied-back hair is white. His brown unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out west to avoid the crime he committed. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Robert Enfield, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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