Justin Dumph, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair and beard is wavy and long. His gray eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is a Lamia in disguise. Through the years after Justin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Justin's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 sp. 1 Minor magic item.
Hunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Disease. Bonds: Family, Religious, Enemies. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
Possessions: 1 Antitoxin. 1 Everburning torch.
Odo Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Bellfounder, who enjoyed hunting, Odo was taken on many hunting expeditions. A gifted student he started as a Bellfounder, but he got bored and became a Sage. He struck the Sage job and began his own company from there.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Addict, Hedonist. Bonds: Nature, Job. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item.
Guy Hayley, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length auburn hair. His eyes are blue and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To pay off his debts; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Bonds: Poor, Adventurer, Debt. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp.
Percival Paxton, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.
Motivation: A rival would like him out of the picture; and nothing but the best is good enough for him
Ideals: Joker, Philantrophist, Artistic, Impeccable. Bonds: Criminal record. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp. 1 Half-Plate.
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