Everard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Tanner. He has styled his red hair well, parting it to the left. He has hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand his business; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Job, Family. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Zircon (60 gp). Freshwater pearl (12 gp). Malachite (12 gp). 1 Minor magic item.
Patrick Windsor, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in a clean green cloak covering his clean studded leather. His hair is black and very short. This blue eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Patrick will drive conversation. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Patrick studied abroad. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 7 years.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Job, Slave. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Half-Plate.
Clerebold Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He is portly but not overly obese. He wears his hair in dreadlocks. He has gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: The child of a Dyer, who enjoyed hunting, Clerebold was taken on many hunting expeditions. A gifted student he started as a Dyer, but he got bored and became a Bounty Hunter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Rhodochrosite (11 gp). Jade (90 gp).
Peter Payton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is heavily combed to the right. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Blacksmith, but he got bored and became a Guard. He then took over the family business and is one of the better Guard for hire.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 300 gp. 3 Smokesticks. 3 Smokesticks. 3 Acid flasks.
Trey Westcott, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He has moderate length white hair. His eyes are likewise hazel.
Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.
History: Trey was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. During his travels, Trey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants revenge against illithids; and regain custody of his daughter
Ideals: Artistic. Flaws: Disease. Bonds: Family, Adventurer, Enemies. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1400 sp.
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