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NPC Generator

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Advanced [show]


Anthony Coombs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a white costume with the symbols of magic on his torso. He has moderate length golden hair. His amber eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a island tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Racist. Bonds: Slave, Nature, Religious. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Anthony Coombs, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Deception +0, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Walpole, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his pastel robe. His brown hair is unkempt and raggedy. His brown eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Criminal record. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Walpole, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Rowley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Alexandre has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Alexandre Rowley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Henry Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). He has done his best to style his white hair to look like a famous performer. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Rich, In love. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Henry Barclay, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Iolite (30 gp). Azurite (16 gp). Smoky quartz (30 gp).


Social Check DCs


John Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy black hair. His brown eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Interpreter profession.

History: Gifted from a young age, John studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Guard like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Joker, Gifted. Bonds: Poor, Job, Family. Occupation: Guard

Voice: Australian accent

Attributes [hide]

John Bradly, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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