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NPC Generator

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Advanced [show]


Solomon Barclay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His golden hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Solomon Barclay, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kody Halsey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his silver hair down. His violet eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Kody never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and to unite with his sister

Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: In love, Family. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Kody Halsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered blue stockings. He is bristling with hidden weapons, mostly morningstars and crossbows. His blonde hair is greasy and uncared for. He wears an eyepatch.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the west to a Sage, Bertram learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 5 years.

Motivation: To be a Slave Trader again.

Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Job, Nature. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Bertram Marleigh, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 15 (+2)6 (-2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Ernest Melancon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with top hat. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: A powerful necromancer made him what he is. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Mentor, Adventurer. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Ernest Melancon, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adam Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he likes to wear ponchos typically of a light blue in addition to tight pants. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Logical. Flaws: Insane. Bonds: Family, Immigrant, Job. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Adam Winterbourne, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. A roughly beaten golden orb (50 gp). Silver comb with moonstones (800 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs

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