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NPC Generator

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Advanced [show]


Rolf Tenley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown Stetson hat and brown clothes. His blonde hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Flaws: Impulsive. Bonds: Attractive, Adventurer, Slave, Job. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Rolf Tenley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)17 (+3) 8 (-1)17 (+3)
Skills Medicine +1, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Raymond Mitchell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting violet shirt and pants and is in decent physical shape. His hair is blonde and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Guardian, Job. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Raymond Mitchell, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. Jasper (70 gp). Brown-green garnet (130 gp).


Social Check DCs


Thomas Cornish, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is greasy and uncared for. His eyes are gray and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Religious, Nature. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Thomas Cornish, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Emotional. Bonds: Attractive, Rich, Family, Job. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Ralf Wesley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)18 (+4) 11 (+0)9 (-1)
Skills Acrobatics +2, Investigation +6
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6

Possessions: 200 gp. Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His hair is always cut to a buzz. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Baker job and began his own company from there.

Motivation: Wants to raise his children well; and to be a fletcher again

Bonds: Attractive, Job, Adventurer, Mentor, Family. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Upton, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs

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