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NPC Generator

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Advanced [show]


Dustin Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large green jacket. His auburn hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Joker, Artistic. Bonds: Adventurer. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Spalding, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Nicholas Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his ceremonial dagger. His feathered hat is riddled with cuts and holes. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Nicholas was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Persistence. Flaws: Ugly, Addict. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Nicholas Staurheim, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Freshwater pearl (16 gp). Blue star sapphire (400 gp). 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Henry was born with his mother's beautiful face. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in sai use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Enemies. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Henry Tinley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)13 (+1) 6 (-2)11 (+0)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 1 Chain shirt.


Social Check DCs


Kyle Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his longsword ready. He wears a colorful flower in his brown hair. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Kyle Blakely, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 17000 cp. Coral (50 gp). Hematite (8 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Ralf Gresham, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey cloak and cross-gartered violet stockings. He is muscular with a powerful set of arms. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Ralf Gresham, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Chain shirt.


Social Check DCs

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