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NPC Generator

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Advanced [show]


Rolf Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze, and sports empty pouches on his belt. His black hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Priest, but he was a colossal failure. He now owns his own business.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Selfish. Bonds: Rich, Religious, Job. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Rolf Ramsey, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Marshal, Arnold learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: To be a Banker again; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Attractive, Job, Military, Immigrant. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Arnold Pickering, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Godfrey Winchester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely yellow suit with red socks and a vest with buckled shoes. His moppish chestnut hair is in a traditional bowl cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Server

Voice: Booming voice

Attributes [hide]

Godfrey Winchester, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. He wears his blonde hair down. His eyes are brown.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Engraver.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature, Job. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Hale, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his blue robe and has his mace always slung over his shoulder. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Impulsive, Disease. Bonds: Attractive, Family, Rich. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Gunter Graeme, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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