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NPC Generator

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Advanced [show]


Ernest Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Dyer uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy auburn hair. His eyes are likewise blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Ernest was raised in a hard working conservative environment. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 2 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Persistence. Bonds: Job, Attractive, Criminal record. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Jacobs, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Kyle Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He sports pastel clothing, slightly heavier than average wear. His golden hair, when down, is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Tailor for hire.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Kyle Sherwood, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Poor, Military. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Guy Rayden, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 6 (-2)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Norman Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of ceremonial daggers on his belt, each one with a aquamarine on the hilt. His auburn hair is thinning but still full. This violet eyed easterner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Rodney, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record, Job. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Hunter Emsworth, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs

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