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Advanced [show]


Gunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a long, tan, dusty cloak. He wears his golden hair down. His eyes are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. He worked as a nervous Actor and found it very stressful. He became a Actor soon after.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and many drow want him driven away

Ideals: Joker. Bonds: Adventurer, Rich, Job, Enemies. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Gunter Wilberforce, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Aquamarine (500 gp). Malachite (7 gp). Rhodochrosite (7 gp).


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He wears a feathered hat to hide his balding. His brown eyes peer out from beneath his feathered brown hat.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Attractive, Family, Religious. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Hale, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 17 (+3)15 (+2)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Solid gold idol (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1100 gp).


Social Check DCs


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with tan socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair is silver, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Adventurer, Rich. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Guy Rayden, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Silver pearl (100 gp).


Social Check DCs


William Blythe, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered longsword and tarnished greataxe as well. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his violet eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Carpenter.

Motivation: A deep hatred of dire rats; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Enemies, Rich, Job. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

William Blythe, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hunter Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white deerstalker hat and white clothes. His auburn hair is smooth and relatively long. His ears are large.

Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has achieved small success as a Performer.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job, Criminal record. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Darby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp. Citrine (20 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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