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Advanced [show]


Adam Browning, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears dark leathers with embroidery. His hair is long and silver with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His brown eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adam took refuge in the ruined castle and found the beat up lance and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a priest and was forced into it by his family

Ideals: Justice. Flaws: Mundane, Insane. Bonds: Family, Nature. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Adam Browning, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)4 (-3) 12 (+1)11 (+0)
Skills Arcana -1, Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears skinny pants and wears a tan and white robe with the hood down. His whole body is exceptionally muscular. His long red hair is drawn into a two foot long braid. His eyes are likewise amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac. Bonds: Immigrant, Nature, Poor. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Marston, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars, and sports empty pouches on his belt. His blonde hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Cartwright. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich, Enemies. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Norman Beckwith, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Diggory Lindsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His auburn hair is lengthy. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Diggory Lindsey, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)18 (+4)
Skills Insight +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp.


Social Check DCs


Geoffrey Dayton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. His tied-back hair is red. He has violet eyes and a brown hat with a black feather.

Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Performer business at a young age. He dropped out of school before completing his studies. He was granted arcane powers by his dying brother.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and sabotage a competitor

Ideals: Disciplined, Logical, Gifted. Bonds: Attractive, Job. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Dayton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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