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NPC Generator

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Advanced [show]


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He has a white handlebar mustache and slicked back white hair. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Trym Altham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)8 (-1) 16 (+3)18 (+4)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Nicholas Emsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His brown hair and beard is wavy and long. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Sage, Nicholas learned a great deal about his mother's area of expertise. His childhood dream was to be a Ruler, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Poor, Military, Job. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Emsworth, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Conrad Trollope, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His auburn hair is smooth and relatively long. He has brown eyes and a red hat with a violet feather.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Conrad studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and further expansion of business

Ideals: Justice, Gifted. Bonds: Attractive, Job, Rich. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Conrad Trollope, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)11 (+0) 11 (+0)18 (+4)
Skills Arcana +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 19000 cp. Tiger eye turquoise (8 gp). Amber (120 gp). Amethyst (120 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Bernard Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Carter uniform. He has brown hair. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Expand his business.

Ideals: Pacifist, Gifted. Flaws: Secretive. Bonds: Job, Poor. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Bernard Eastoft, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 17 (+3)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Robert Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso. He is physically well-built. His red hair is greasy and uncared for. His gray eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful necromancer made him what he is. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Opinionated. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Robert Sutherland, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 4 (-3)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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