Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with small hat. He keeps his long auburn hair kept up in a rat tail. His amber eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally
Flaws: Impulsive, Selfish, Insane. Bonds: Rich, Adventurer. Occupation: Tailor
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Nicholas Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His blonde hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Marshal. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Flaws: Addict, Shy, PTSD. Bonds: Attractive, Job, Immigrant. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Cory Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. He has moderate length chestnut hair. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Fortune-teller. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg
Flaws: Insane. Bonds: Job, Has a crush, Adventurer, Poor, Family. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp.
Reynard Kent, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his brown eyes.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.
History: Reynard was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert, Philantrophist, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 10 (+0) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Draconic, Infernal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +6
Possessions: 5000 sp.
Heward Browning, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a red coat with brown slacks. He wears a broad hat to cover his moderate length red hair. His amber eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is greedy; and he feels threatened by others
Ideals: Artistic. Flaws: Fearful. Bonds: Guardian, Rich, Criminal record. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 20 pp. Blue quartz (11 gp). Jet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
