Alexandre Coombs, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He has no hair. His eyes are gray and catlike.
Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He enjoys reading and quiet.
History: His father raised him in a mountain cabin. He has had some formal singing training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and money/treasure
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Simon Walcott, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He typically wears red cloth garments or leather armor, and his gloved hand is found clutching a axe. He has no hair. His brown eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Gardener business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Gardener.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Military. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Hunter Branson, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Hunter began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Mentor. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp.
Ernest Webley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He keeps his auburn hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Insane, Disease. Bonds: Rich, Criminal record. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 90 pp. Chrysoprase (70 gp). Brown-green garnet (160 gp). Golden yellow topaz (600 gp).
Arnold Woods, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tight fitting blue shirt and pants. His whole body is exceptionally muscular. He has brown hair. His amber eyes peer out from beneath his deerstalker blue hat.
Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and seeks redemption
Ideals: Extrovert. Flaws: Disease. Bonds: Immigrant, Guardian, Military. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
