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NPC Generator

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Advanced [show]


Adam Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue armored body suit, with a simple white line shooting up and back down. He has a silver handlebar mustache and slicked back silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Adam began to lead the lost caravan. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Family. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Adam Palomarez, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Stealth +1
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Tyndall, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His skin is also unnaturally pale. With a patchy red beard and wild red hair. His violet eyes dart from person to person to random spaces in the air.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of southern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered singing. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Ernest Tyndall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems, marred by teas. He has a small bristly mustache and wavy black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Disciplined, Fighting. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Manfred Badger, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Wymar Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a green and brown robe with the hood down. With a patchy silver beard and wild silver hair. He has violet eyes and a green hat with a brown feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Adventurer. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Wymar Carlton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 7 (-2)14 (+2) 8 (-1)14 (+2)
Skills Athletics +1, History +4
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 19000 cp.


Social Check DCs


Wymar Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He likes to wear black tank tops with green pants. He wears his brown hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.

History: Wymar was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Wymar Barlow, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)18 (+4) 6 (-2)11 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Draconic, Gnoll, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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