Justin Yardley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in grey turtlenecks beneath a brown coat with yellow slacks. He is bald on top and has large red tufts of hair around his ears. His eyes are a pleasant gray.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly. Bonds: Immigrant, Enemies, Rich, Slave. Occupation: Cook
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.
Arnold Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a moderate pudge and is not very fit. His blonde hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Impeccable. Flaws: Ugly, Shy. Bonds: Criminal record, Rich. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Ralf Dalton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Roofer uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His blonde hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better village for his children.
Motivation: Expand his business; and sabotage a competitor
Flaws: Insane. Bonds: Job, Adventurer, Immigrant. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Guy Kendal, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Miner does. He has a small bristly mustache and wavy auburn hair. His brown eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Guy studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and revenge
Ideals: Gifted. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Miner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Malachite (7 gp). Black star sapphire (900 gp). 1 Masterwork Common Melee.
Arnold Charlton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His white hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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