Peter Fidget, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, green shirt, and blue tie. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Peter studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Reynard Ainsley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish silver hair is in a traditional bowl cut. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born on a small isolated farm. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Athletic, Optimist. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
John Harley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown armored body suit, with a simple tan line shooting up and back down. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3200 sp. Malachite (16 gp). Amethyst (130 gp). Malachite (16 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Charles Tindall, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a yellow armored body suit, with a simple brown line shooting up and back down. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Armorer in town.
History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Detective, but he got bored and became a Armorer. He struck the Armorer job and began his own company from there.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Job. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate.
Gerald Hackney, Male Human [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is content
Ideals: Professionalism. Flaws: Greedy. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
