Gerald Bradley, Male Human [Permalink]
Personal [hide]
Description: A 6'5" southern man, he wears a robe, a symbol of the sun god around his neck, and a mace on his belt. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise violet. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Nature. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
Dean Riley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is bristling with hidden weapons, mostly axes and morningstars. His long silver hair reaches down to his waist. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Amber (160 gp). Sardonyx (40 gp). White pearl (160 gp). Golden pearl (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hunter Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his brown robe and has his warhammer always slung over his shoulder. His tied-back hair is blonde. His violet eyes peer out from beneath his deerstalker brown hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a brothel owner, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's looking for his big break; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Joker. Bonds: Mentor, Criminal record, Adventurer. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 sp. 1 Minor magic item.
Arnold Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. His brown hair is knotted and matted. His eyes are amber and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.
History: Arnold was born with his mother's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Norman Springfield, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has styled his white hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality
Ideals: Philantrophist, Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 5 (-3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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