Lance Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple black robe with blue stripes complete with hood. His red hair is styled in orderly dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Nature, Family. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Aldous Blyth, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. He sports a flattop hair cut. He has amber eyes and a black hat with a blue feather.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Aldous was born the youngest of three triplets. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by giants. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Enemies, Family. Occupation: Slave Trader
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Charles Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries clubs. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: He was born to a criminal king-pin and mafia family Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 27000 sp. 1 Minor magic item.
Frederick Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Overbrimming with self-confidence, Frederick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Frederick has worked very hard to control his curse. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants to get laid; and he has decided he is irredeemable
Ideals: Impeccable. Flaws: Secretive, Disease. Bonds: Criminal record, Has a crush. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Wymar Bing, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears green cloth garments or leather armor. He is an epitome of beauty. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Wymar was left his mother's suit of armor and trained in its use and care. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Pacifist. Bonds: Attractive, Nature, Military. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp. Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!