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NPC Generator

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Advanced [show]


Manfred Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Artistic, Gifted. Flaws: Disease, Shy. Bonds: Criminal record. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Manfred Beitz, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)6 (-2) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp.


Social Check DCs


Everard Cromwell, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears a robe, a symbol of strength around his neck, and a shortbow on his belt. He keeps his chestnut hair in a pixie cut. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Glassblower. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Glassblower business at a young age. A gifted student he started as a Armorer, but he got bored and became a Glassblower. He now owns his own business.

Motivation: Expand his business.

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Everard Cromwell, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


John Royal, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Bonds: Rich, Job, Family, Adventurer, Immigrant. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

John Royal, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Pink pearl (40 gp). Red garnet (40 gp). Emerald (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a hunchback. His black hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Trey Denholm, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Tim Hamilton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He has a large blue mantle and cape that has been intricately interwoven into his black robe, and his gloved hand is found clutching a ceremonial dagger. He has moderate length white hair. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is greedy

Flaws: Terse, Insane. Bonds: Criminal record, Rich, Nature. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Tim Hamilton, Male Human Fighter 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 5000 sp. Peridot (70 gp). Eye agate (10 gp). Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs

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