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NPC Generator

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Advanced [show]


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, green shirt, and white tie. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Insane, Racist. Bonds: Military, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jocelyn Gentry, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long blonde beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Criminal record. Occupation: Seamstress

Voice: Russian accent

Attributes [hide]

Norman Milton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)4 (-3) 11 (+0)15 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gomory Adley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair, when down, is lengthy. His green eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a engraver and was forced into it by his family

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Family. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Gomory Adley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Athletics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Violet garnet (700 gp). Deep blue spinel (700 gp). Smoky quartz (80 gp).


Social Check DCs


Percival Adley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Percival's homeland. Percival decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac, Insane. Bonds: Nature, Immigrant. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Percival Adley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Superior lock. 1 Silk rope.


Social Check DCs


Gomory Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has a black handlebar mustache and slicked back black hair. This brown eyed westerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Shy, Impulsive, Racist. Bonds: Immigrant. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Clayton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills Athletics +2, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 3100 sp. Bloodstone (50 gp). Zircon (50 gp).


Social Check DCs

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