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NPC Generator

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Advanced [show]


Godfrey Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He carries a battered mace and tarnished ceremonial dagger as well. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to reunite with his absent father

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Stafford, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 40 pp. Banded agate (4 gp). Golden pearl (130 gp). Amethyst (130 gp). 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His tied-back hair is brown. He has gleaming, smiling violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the north, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Flaws: Racist, Addict. Bonds: Job, Immigrant, Adventurer. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Gerald Tickle, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)11 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Raymond Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. His blonde hair is cut short. He has a dull look in his green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Family. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Raymond Willoughby, Male Human Fighter 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 8 (-1)17 (+3)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Deep blue spinel (300 gp). Violet garnet (300 gp).


Social Check DCs


Balimaar Benson, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is thinning but still full. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Balimaar was raised in a hard working conservative environment. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Optimist. Bonds: Attractive, Guardian, Job, Nature, Has a crush. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Benson, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 15 (+2)7 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Everard Halsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is typically in his Ploughman uniform. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Healer, but he was a colossal failure. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Impeccable, Philantrophist. Bonds: Job, Religious. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Everard Halsey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)13 (+1) 17 (+3)17 (+3)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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