Bertram Wakefield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, brown, dusty cloak. He has shaved his head bald. His eyes are green and he is always smoking a pipe.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Bonds: Military, Adventurer. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 24000 cp. Red spinel (130 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Randal Lester, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Shipwright does. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his white hair down. His half smiles and brown eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.
Ideals: Disciplined, Fighting. Bonds: Job, Rich, Attractive. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 600 sp. 1 Chain shirt. 1 Half-Plate.
Anthony Law, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: When he was but 4 years old his parents immigrated from the east. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. Tiger eye turquoise (9 gp). Azurite (9 gp). Smoky quartz (30 gp). 4 Thunderstones. 7 Acid flasks.
Everard Easton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair is styled in orderly dreadlocks. His skin is flawless and his gray eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: Everard was born with his father's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Family. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp.
Guy Read, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His long blonde hair is drawn into a two foot long braid. His eyes are blue and beady.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better village for his children.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Religious, Adventurer. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
