Trey Stanton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his shortbow ready. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trey was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Logical. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. Star rose quartz (80 gp). Blue quartz (15 gp). Jasper (80 gp). 1 Minor magic item.
Patrick Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Ugly, Impulsive, Depressed. Bonds: Nature. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Banded agate (12 gp). Red garnet (70 gp). Aquamarine (900 gp).
Cory Middleton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man is generally well dressed albeit a few years behind the times. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Jeweler profession.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Mentor. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 30 pp.
Arnold Merton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His brown hair is braided into rings. This blue eyed westerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Scribe
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2800 sp. 1 Masterwork studded leather.
Hubert Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of strength on his torso. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels kind of lost in life; and he's looking for his big break
Ideals: Professionalism, Artistic. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
