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Advanced [show]


Gilbert Redfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is typically in his Glassblower uniform. He has a hunchback. He has golden hair. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He now owns his own business.

Motivation: He feels threatened by others.

Flaws: Ugly, Fearful. Bonds: Job, Enemies, Mentor. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Gilbert Redfield, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Athletics +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 7000 sp. Deep blue spinel (1100 gp).


Social Check DCs


Kyle Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to cover his moderate length black hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is greedy

Bonds: Rich, Attractive, Enemies, Nature, Job. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Kyle Tenley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Citrine (80 gp).


Social Check DCs


Roger Bentley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. His white hair is cut jaggedly and amateurishly. He has gray eyes and a black hat with a violet feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Humans.

History: Roger was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Fighting. Flaws: Cynical, Racist. Bonds: Family, Immigrant, Enemies. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Roger Bentley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His black hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Disease, Addict. Bonds: Rich, Immigrant, Slave. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Diggory Bentham, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with green highlights, and long white pants that bunch up around his shoes. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in a small forest village. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to unite with his sister

Flaws: Shy. Bonds: Criminal record, Nature, Military, Family. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Clerebold Watson, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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