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NPC Generator

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Advanced [show]


Roger Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt, and he perpetually has his club ready. He has a black handlebar mustache and slicked back black hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the north his family was never financially stable. He moved out west to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Brownrigg, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Iolite (30 gp).


Social Check DCs


Charles Beckwith, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his longbow ready. He has styled his chestnut hair well, parting it to the left. His brown eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Military, Rich. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Charles Beckwith, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Don Budd, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. His auburn hair is greasy and uncared for. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Nature, Religious. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Don Budd, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 29000 cp. Red garnet (70 gp). Golden pearl (70 gp). Moss agate (13 gp). Blue quartz (13 gp). 1 Minor magic item.


Social Check DCs


Hunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair up. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.

History: He got into the Glassblower business at a young age. A gifted student he started as a Mason, but he got bored and became a Glassblower. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Expand his business; and wants to raise his children well

Ideals: Gifted. Bonds: Job, Has a crush, Family. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Hunter Eastaughffe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Gomory Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is smooth and relatively long. He has violet eyes and a tan hat with a yellow feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he wants revenge against goblins

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Nature. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Hastings, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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