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Advanced [show]


Hunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. His brown hair is matted, messy, and big. His eyes are likewise blue.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: Money/treasure.

Ideals: Fighting, Disciplined. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Ainsworth, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 8 (-1)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Middleton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his small tan hat.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Impulsive, Insane. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Balimaar Middleton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gomory Harper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear brown pants and tee shirts. His silver hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to clean up the streets

Bonds: Family, Mentor, Rich, Guardian. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Harper, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)18 (+4) 7 (-2)16 (+3)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Draconic, Auran, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 25000 sp.


Social Check DCs


Dustin Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large red mantle and cape that has been intricately interwoven into his black robe. His hair is long and silver with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Poor, Job. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Dustin Copeland, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a brown suit, tan shirt, and green tie. His tied-back hair is blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Tanner.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Ideals: Logical. Flaws: Greedy. Bonds: Job, Mentor. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Trym Wellington, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. Star rose quartz (30 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs

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