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NPC Generator

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Thomas Thornton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His brown hair is lengthy. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Thomas studied abroad. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Thomas Thornton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)16 (+3) 13 (+1)16 (+3)
Skills Religion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Jade (100 gp). 1 Minor magic item.


Social Check DCs


Clerebold Barlow, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a longsword on his belt. He wears his golden hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Family, Military. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Clerebold Barlow, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adam Snape, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears his white hair up. His eyes, though not visible through his cowl, are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. A gifted student he started as a Junk Dealer, but he got bored and became a Sailor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Adam Snape, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears green leather gloves, a green jacket, and tight pants. His brown hair has been sun bleached extensively. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Cook, who enjoyed hunting, Don was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert. Flaws: Ugly, Cynical. Bonds: Nature, Religious. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Don Lindsay, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Terran, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1800 sp. Eye agate (5 gp). Hematite (5 gp). Freshwater pearl (5 gp).


Social Check DCs


Don Marston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Job, Criminal record. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Don Marston, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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