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Advanced [show]


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His hair is chestnut and very short. This gray eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: Norman was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend

Ideals: Artistic, Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Debt. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Marleigh, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Diggory Harlan, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a grey and green handkerchief worn on his right side, and a wedding ring on his right hand. He is bald on top and has large red tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: Calm and collected, he is a well trained Unemployed. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Unemployed and found it very stressful. He has since lost track of the people in his past.

Motivation: To unite with his sister; and wishes to resurrect an old love

Ideals: Joker. Flaws: Ugly. Bonds: In love, Job, Rich, Family. Occupation: Unemployed

Voice: Hissing voice

Attributes [hide]

Diggory Harlan, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Sard (60 gp). Onyx (60 gp). Golden yellow topaz (1000 gp). Violet garnet (1000 gp).


Social Check DCs


Patrick Stanford, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has done his best to style his brown hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Patrick was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A deep hatred of dire rats.

Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Patrick Stanford, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 14000 cp. Rock crystal (50 gp). Rich purple corundum (500 gp). Alexandrite (400 gp). Coral (140 gp).


Social Check DCs


Norman Weld, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears pastel leather gloves, a pastel jacket, and tight pants. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his old friends; and to be a bookbinder again

Ideals: Joker. Flaws: Disease. Bonds: Job, Criminal record, Adventurer. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Norman Weld, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Everburning torch. 4 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Guy Washington, Male Human [Permalink]

Personal [hide]

Description: He wears pastel trousers with black and red striped suspenders. He wears various colorful collared shirts. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise violet.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Guy was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and doesn't want to be a bather and was forced into it by his family

Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Family, Enemies. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Washington, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. Smoky quartz (70 gp). Alexandrite (1500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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