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NPC Generator

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Advanced [show]


Robert Burton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a black vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair down. His eyes are brown and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Burton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Climber’s kit. 1 Healer’s kit. 1 Good lock.


Social Check DCs


Geoffrey Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His golden hair is knotted and matted. His eyes are a pleasant gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north to a Jeweler, Geoffrey learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Locksmith again.

Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Geoffrey Stanford, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a worn and beaten armor. He wears a top hat to hide his balding. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor, In love. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Miles Beckwith, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 17 (+3)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adelard Spalding, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His whole body is exceptionally muscular. He has styled his silver hair well, parting it to the right. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Flaws: Selfish, Shy, Disease, PTSD. Bonds: Immigrant. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Adelard Spalding, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy brown hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Family, Adventurer. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Don Kendal, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 60 pp.


Social Check DCs

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