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Advanced [show]


Kody Stansfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports pastel clothing, slightly heavier than average wear. His blonde hair is knotted and matted. His thin eyebrows rest above his beady brown eyes.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Kody Stansfield, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 18 (+4)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 14
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Robert Gyula, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He has shaved his head bald. He has a dull look in his hazel eyes.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Robert Gyula, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Deep blue spinel (700 gp). Deep green spinel (120 gp). Violet garnet (700 gp). Jade (120 gp). 1 Minor magic item.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan feathered hat and tan clothes. He wears a colorful flower in his golden hair. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Impeccable. Bonds: Attractive, Family, Rich, Adventurer, Enemies. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Bertram Gentry, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. Obsidian (15 gp). Jade (150 gp). Deep green spinel (150 gp). Malachite (15 gp).


Social Check DCs


Clerebold Heiser, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Unemployed does. He carries with him a set of halberds on his belt, each one with a opal on the hilt. His blonde hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Clerebold was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and a deep hatred of orcs

Ideals: Fighting. Bonds: Job, Enemies, Attractive, Rich. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Heiser, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with brown socks and a vest with buckled shoes. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His red hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Fighting. Flaws: Disease. Bonds: Family, Poor, Enemies. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

John Myerscough, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)7 (-2) 15 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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