Randal Gentry, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears brown leather gloves, a brown jacket, and tight pants. He is an epitome of beauty. His golden hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Detective. He struck the Detective job and began his own company from there.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Red garnet (40 gp). Moss agate (8 gp). White pearl (40 gp). Chrysoberyl (40 gp). 1 Minor magic item.
Adelard Adley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dark leathers with embroidery. His hair is short and white. His gray eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.
History: Adelard was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Passionate, Artistic, Persistence. Flaws: Shy. Bonds: Family. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Adam Tenley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly white, has prominent grey streaks. His eyes are a pleasant violet.
Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and someone believes him a fraud
Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Rich, Nature, Enemies. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Kody Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish silver hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Healer, but he got bored and became a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's attracted to the PC; and sabotage a competitor
Flaws: Mundane. Bonds: Military, Job, Has a crush. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Alex Camden, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his green robe and has his longbow always slung over his shoulder. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.
History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. Cursed with unlife at a very young age, Alex has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He's looking for his big break; and to reunite with his absent mother
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Adventurer, Family. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 16000 cp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!