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NPC Generator

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Advanced [show]


Thomas Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in grey turtlenecks beneath a brown coat with violet slacks. He has no hair. His blue eyes peer out from beneath his small grey hat.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Born to a Bricklayer, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Flaws: Ugly. Bonds: Religious, Poor, Adventurer, In love. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Thomas Pickering, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)5 (-3) 6 (-2)15 (+2)
Skills Arcana -1, Nature -1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Peter Home, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a black tunic with grey highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His eyes are likewise blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well

Ideals: Impeccable. Flaws: Disease. Bonds: Family, Mentor, Job. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Peter Home, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp.


Social Check DCs


John Ashley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His long black hair reaches down to his waist. His blue eyes peer out from beneath his top white hat.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: John was born in the east. At a young age he loved to build and create. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Military. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

John Ashley, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Rhodochrosite (15 gp).


Social Check DCs


Gerald Yeardley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and golden. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Family, Military. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Gerald Yeardley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 5 (-3)13 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Shane Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a moderate pudge and is not very fit. His feathered hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Shane Carlisle, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)6 (-2) 15 (+2)16 (+3)
Skills Acrobatics +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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