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NPC Generator

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Conrad York, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears blue cloth garments or leather armor and is in decent physical shape. His silver hair is long and unkept. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Ruler business at a young age. He worked as a nervous Ruler and found it very stressful. He has achieved small success as a Ruler.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly, Terse. Bonds: Job, Rich. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Conrad York, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his golden hair. His eyes are blue and catlike.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fisher mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful, Disease. Bonds: Attractive. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Dumph, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Athletics +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Gilbert Lancaster, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses like a well dressed Masseuse does. His skin is also unnaturally pale. His hair is golden and curly. He has amber eyes and a black hat with a grey feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and balancing his hectic life and new masseuse responsibilities is difficult

Flaws: Ugly. Bonds: Job, Guardian, Religious, Rich. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Lancaster, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Stealth +0
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1000 sp. Silver comb with moonstones (200 gp).


Social Check DCs


Odo Perry, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left hand appears badly burned and disfigured. He wears a broad hat to cover his moderate length blonde hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Odo's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of drow; and many drow want him driven away

Flaws: Antagonistic. Bonds: Enemies, Military. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Odo Perry, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of luck around his neck, and a trident on his belt. His long auburn hair reaches down to his waist. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Marshal like his father before him.

Motivation: He is unsatisfied with his job; and to be a jeweler again

Ideals: Fighting, Philantrophist. Bonds: Military, Mentor, Job. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Heiser, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 7 (-2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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