Clerebold Kensley, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has silver hair. His eyes are gray and he is always smoking a pipe.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist. Bonds: In love, Immigrant, Job. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Trey Shelley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His hair is white, silky, and of moderate length. He has a dull look in his green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Attractive, Criminal record, Military. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver chalice with lapis lazuli gems (50 gp). 2 Acid flasks.
Don Enfield, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered longbow and tarnished axe as well. He has moderate length red hair. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp. Sardonyx (40 gp). Amethyst (80 gp). Silver pearl (80 gp).
Randal Garrick, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. He wears a Stetson hat to cover his moderate length auburn hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east. Randal was born on a far eastern island where he grew up under the tutelage of his mother, an expert Servant. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Addict, Racist. Bonds: Adventurer, Immigrant. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). 1 Minor magic item.
Dustin Fulton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. He has a very tight haircut. He wears large thick round spectacles.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Half-Plate. 1 Masterwork studded leather.
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