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NPC Generator

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Advanced [show]


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His golden hair has been sun bleached extensively. His hazel unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich northern family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and money/treasure

Flaws: Disease, Shy, Insomniac. Bonds: Attractive, Rich, Debt. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Gerald Rayden, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, violet, dusty cloak. He wears his red hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Arnold was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Flaws: Insane. Bonds: Poor, Attractive, Job, Family, Nature. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Arnold Bradshaw, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up work as a Miller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A strong sense of loyalty to Human people; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: PTSD, Racist. Bonds: Rich, Attractive, Job. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Yeardley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 11 (+0)6 (-2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Onyx (60 gp). Amethyst (160 gp).


Social Check DCs


William Whitby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his kukri always slung over his shoulder. He is portly but not overly obese. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. Further he is a bit of a stoner and is frequently out of it.

History: The child of western immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers

Ideals: Opinionated, Impeccable. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

William Whitby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lance Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Lance hails from a village terrorized by orcs. He worked as a nervous Spy and found it very stressful. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He wants revenge against orcs; and further expansion of business

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Enemies, Job. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Lance Kimberley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)7 (-2) 15 (+2)16 (+3)
Skills Arcana +0, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 13000 cp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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