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NPC Generator

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Advanced [show]


Gilbert York, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He wears his blonde hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. In his 10th year, his parents were killed by a gnolls raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and a deep hatred of gnolls

Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Poor, Enemies, Family. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Gilbert York, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Peter Wakefield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright white suits and hats, and a wedding ring on his right hand. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Peter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: In love, Criminal record, Religious. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Peter Wakefield, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 18 (+4)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Thunderstones. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Anselm Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black tunic with green highlights, and long pastel pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. He has several tiny ruby earrings on each ear.

Personality: Eccentric and domineering, Anselm will drive conversation. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert, Professionalism, Fighting. Bonds: Rich, Nature. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Cumberbatch, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. 1 Backpack.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear grey pants and tee shirts. His golden hair is still thick. His violet unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He has achieved small success as a Barkeep.

Motivation: Expand his business.

Flaws: Disease, Shy, Impulsive. Bonds: Military, Job. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Arnold Fidget, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 11 (+0)8 (-1)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He sports a long black beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of southern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and an old rival family wants him found

Flaws: Insane, Fearful. Bonds: Immigrant, Job, Family. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Gunter Harrington, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Coral (40 gp). Blue quartz (16 gp). Blue quartz (16 gp).


Social Check DCs

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