Hunter Charlton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His hair is chestnut, silky, and of moderate length. His eyes are gray and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trym Copeland, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses in tan turtlenecks beneath a green coat with brown slacks. His whole body is exceptionally muscular. He wears his silver hair up. His hazel eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He receives visions of the future at random moments
History: Born in the west his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Optimist, Gifted. Bonds: Immigrant, Poor, Criminal record. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Adam Stanley, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized jet on his right hand. His brown hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Nicholas Ryley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His brown hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich eastern family. His martial abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Smoky quartz (50 gp). Golden pearl (50 gp).
Gerald Mitchell, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a violet suit, green shirt, and violet tie. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.
History: He was born in the west. Gerald was born on a far western plains where he grew up under the tutelage of his mother, an expert Masseuse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
