John Wade, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. He wears a small hat to cover his moderate length black hair. He wears a mask on his face.
Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of a Doctor, who enjoyed hunting, John was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Human compassion; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Racist. Bonds: Criminal record, Nature, Debt. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 30 pp. 1 Good lock. 1 Magnifying glass.
John Riley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy brown pantaloons and a blue scarf. He wears his black hair up. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Unemployed, who enjoyed hunting, John was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Cynical, Insane. Bonds: Rich, Nature, Job. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2700 sp. Carnelian (50 gp). Moss agate (10 gp). Golden pearl (80 gp).
Thomas Sydney, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a pastel suit, black shirt, and brown tie. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Joker, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Percival Sherwood, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his left hand. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.
History: Percival hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Someone believes him a fraud.
Ideals: Professionalism. Bonds: Poor, In love, Attractive, Enemies. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Solomon Copeland, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green tunic with brown highlights, and long grey pants that bunch up around his shoes, and is pretty ugly. His silver hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero
Flaws: Ugly, Disease, Selfish. Bonds: Poor, Adventurer, Family. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
