Thomas Darlington, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He has a moderate pudge and is not very fit. His brown hair is cut short. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Spice Merchant. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 40 pp.
Shane Hackney, Male Human [Permalink]
Personal [hide]
Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His white hair is singed and shortened. His gray unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Chad Astley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his warhammer always slung over his shoulder. His hair is short and black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He wants revenge against dire rats; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Gilbert Berkeley, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man is wearing colorful clothing, dressed as a Junk Dealer. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. A gifted student he started as a Animal Trainer, but he got bored and became a Junk Dealer. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: He feels threatened by others.
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2800 sp. 2 Tanglefoot bags.
Aldous Acton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. He has done his best to style his brown hair to look like a famous performer. His half smiles and violet eyes are beguiling and draw you in.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Aldous hails from a village terrorized by goblins. Like his father and his brother before him, after school he went straight into learning to become a Detective. He has worked as a Detective like his father before him.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Logical. Bonds: Attractive, Enemies, Job. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 33000 sp. Brass mug with jade inlays (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!