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NPC Generator

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Advanced [show]


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white shirt with thin grey vertical stripes and blue pants. He is an epitome of beauty. His long brown hair reaches down to his waist. This amber eyed southerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Brewer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Bertram Kelsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Raymond Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insomniac, Shy, Insane. Bonds: Attractive. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Beckwith, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Red-brown spinel (110 gp).


Social Check DCs


Anthony Bradly, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a simple brown robe with black stripes complete with hood, marred by teas. His silver hair has been sun bleached extensively. This green eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Gardener. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. A freak accident while working with his Mason mother left him crippled. He then took over the family business and is one of the better Gardener for hire.

Motivation: He'd like to take his coworkers down a peg; and to be a mason again

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Bradly, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Balimaar Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length auburn hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Balimaar studied abroad. Brilliant and gifted he never wanted to apply himself. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Impeccable, Gifted. Bonds: Rich, Enemies, Family. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Rodney, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Robert Brandon, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has wavy auburn hair. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Robert's father didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.

Motivation: Money/treasure.

Ideals: Joker, Extrovert, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Robert Brandon, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)18 (+4) 13 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Elven, Ignan, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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