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Advanced [show]


John Sharps, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of drow once and for all.

History: John was raised in a hard working conservative environment. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Stylist for hire.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Job, Military. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

John Sharps, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Thomas Eastoft, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Beggar. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. He keeps his brown hair in a pixie cut. His thin eyebrows rest above his beady violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Beggar and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Eastoft, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jet (60 gp). Deep green spinel (60 gp).


Social Check DCs


Roger Blackwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a faded coat and loose pants complete with wide-brimmed hat, and his gloved hand is found clutching a hammer. He wears his blonde hair up. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Depressed, Forgetful. Bonds: Poor, Criminal record. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Roger Blackwood, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Rolf Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely red suit with blue socks and a vest with buckled shoes. He has moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Fletcher and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to be a armorer again

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Rolf Cooper, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)14 (+2) 7 (-2)10 (+0)
Skills Athletics +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Goblin, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. He wears a broad hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted divine powers by his dying sister.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Family. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Theodoric Hadlee, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 23000 cp. 8 Acid flasks. 1 Thunderstones. 3 Holy water. 8 Acid flasks.


Social Check DCs

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