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NPC Generator

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Advanced [show]


John Webley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a brown handlebar mustache and slicked back brown hair. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy, Secretive. Bonds: Immigrant, Rich. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

John Webley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 14 (+2)7 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Don Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: Don lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Shy, Selfish. Bonds: Rich, Family, Adventurer. Occupation: Cook

Voice: Farmer accent

Attributes [hide]

Don Leighton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Gold dragon comb with red garnet eye (800 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Patrick Morton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears skinny pants and wears a violet and black robe with the hood down. His feathered hat is riddled with cuts and holes. His violet eyes peer out from beneath his feathered violet hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of illithids; and money/treasure

Flaws: Ugly, Mundane. Bonds: Enemies, Rich, Mentor. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Patrick Morton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 17 (+3)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Jade (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Bradly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has white hair. His eyes, though not visible through his cowl, are hazel.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Racist, Hedonist. Bonds: Attractive, Military. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Ernest Bradly, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Henry Coombs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Henry Coombs, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Blue quartz (5 gp). Coral (40 gp). 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs

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