Frederick Vance, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His long auburn hair is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 11000 cp. 1 Chain shirt.
Heward Compton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in black turtlenecks beneath a green coat with violet slacks. He has shaved his head bald. He has hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
Anthony Clayton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His hair is golden and curly. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. After a long history of fighting, Anthony and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. Deep green spinel (140 gp). Sard (80 gp). Coral (140 gp). Emerald (600 gp). 1 Minor magic item.
Richard Darby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in a clean blue cloak covering his clean studded leather. He has styled his golden hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He comes from a rich northern family. He has had some formal dancing training, and achieved minor success. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Hourglass. 1 Magnifying glass.
Peter Trollope, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man wears brown painted combat armor at almost all times. His hair is red and very short. He is very pretty but has cold, dead eyes.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Shepherd again; and further expansion of business
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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