Gerald Carlisle, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. His white hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: Born to a Knight, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork studded leather.
Richard Fidget, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His black hair is knotted and matted. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Richard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Persistence, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 3000 sp. Carved bone or ivory statuette (70 gp).
Alexandre Riley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears professional attire. He wears his silver hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He speaks before he thinks and is too direct. Alexandre is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Impulsive. Bonds: Attractive, Family, Rich, Immigrant. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 2300 sp.
Theodoric Ramsey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a worn and beaten armor. His white hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.
History: Born in the north his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Flaws: Shy, Racist. Bonds: Adventurer, Criminal record, Poor. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Trym Conway, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Brewer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Bather, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: His religion dominates his actions; and wants to open a new tavern
Bonds: Job, Adventurer, Poor, Attractive, Religious. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
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