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Ralf Addington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is short and silver. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and to settle down with his crush

Flaws: Disease. Bonds: Has a crush, Adventurer, Family. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Addington, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Black opal (400 gp).


Social Check DCs


Diggory Clive, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His brown hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Gifted, Entrepeneur. Bonds: Rich, Immigrant, Adventurer. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Clive, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kody Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered whip and tarnished kukri as well. He has a black handlebar mustache and slicked back black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Debt. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Wordsworth, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Braxton, Male Human [Permalink]

Personal [hide]

Description: This northern man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. He wears a deerstalker hat to cover his moderate length blonde hair. His green eyes dart from person to person to random spaces in the air.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.

History: He is a Hag in disguise. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent father

Flaws: Racist, Impulsive. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Chad Braxton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 13 (+1)5 (-3)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Gilbert Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a red scarf. He has a small bristly mustache and wavy black hair. He is baby faced.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. In his 18th year, his parents were killed by a drow raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Bonds: Enemies, Religious, Rich, Adventurer. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Gilbert Blankley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. Amethyst (160 gp). 1 Masterwork manacles.


Social Check DCs

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