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NPC Generator

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Advanced [show]


Arnold Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a warhammer on his belt, and he perpetually has his warhammer ready. His silver hair and beard is wavy and long. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 8 years old his parents immigrated from the south. Like his father and his sister before him, after school he went straight into learning to become a Cook. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Fighting. Flaws: Selfish. Bonds: Religious, Immigrant, Job. Occupation: Cook

Voice: Stutters

Attributes [hide]

Arnold Carlton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 6 (-2)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His red hair is braided into rings. His gray eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Stableman profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Soapmaker for hire.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Passionate. Flaws: Disease, Mundane. Bonds: Slave, Job, Military. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Bertram Tickle, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His black hair is unkempt and raggedy. His brown eyes are passionate and lively.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Hunter hails from a village terrorized by dire rats. His divine abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Military, Enemies. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Hunter Cotton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Trym Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his ceremonial dagger. He keeps his golden hair in a flapper bob. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Poor. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Trym Trowbridge, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 16 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Patrick Deighton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. His whole body is exceptionally muscular. His hair is long and blonde with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Patrick Deighton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Aquamarine (200 gp). Smoky quartz (80 gp). Moonstone (80 gp).


Social Check DCs

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