Theobald Wesley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends.
Ideals: Extrovert. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Kyle Addington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful brothel owner made him what he is. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Justice, Athletic. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1300 sp. 1 Smokesticks. 1 Smokesticks.
William Hamilton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Mundane. Bonds: Rich, Enemies, Immigrant. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. 2 Thunderstones.
Chad Graeme, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears just a green suit. His hair is brown, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small plains village. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Nature, Family. Occupation: Herbalist
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 80 pp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp).
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Roofer uniform. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Roofer business at a young age. Cursed with a spirit at a very young age, Godfrey has worked very hard to control his curse. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Joker. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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